Note 2: The mod works extremely well with Complete Crafting Overhaul and Weapons and Armor Fixes. Invisibility for 30 seconds. Stamina is increased by 40 points for 300 seconds. Stamina regenerates 80% faster for 300 seconds. Restoration spells are 50% stronger for 60 seconds. So I enchanted and equipped an armor, bracers, ring and amulet with the Fortify Smithing enchantnemt, with a combined total of 74% better improvment on weapons and armor, then I drink a potion that fortifies smithing by 50%, and I immediately sit on a grindstone to improve my Ebony sword, but the result is the same as if I didn't fortify my smithing. One-handed weapons do 30% more damage for 60 seconds. Locations with the greatest numbers are: 2 guaranteed bottles found in 2 different locations: 3 guaranteed bottles found in 3 different locations: No guaranteed bottles or other known sources. Health regenerates 100% faster for 300 seconds. Like potions, you can also brew custom poisons from ingredients. Creatures and people up to level 23 flee from combat for 30 seconds. Pickpocketing is 35% easier for 60 seconds. For the Fortify Attribute potions, places where randomly-generated bottles can be found are limited: Shrine of Akatosh, west of the Roadside Ruins. These potions are only available from the Thieves Guild's Thief Cache barrel in Glover Mallory's basement.DB The potions that appear are level-dependent, according to the levels provided in the table. One-handed weapons do 45% more damage for 60 seconds. Decrease the target's Magicka regeneration by 100% for 20 seconds. Restore 90 points of Health. Like potions, you can also brew custom poisons from ingredients. You haggle for 20% better prices for 30 seconds. You are 10% harder to detect for 60 seconds. Health is increased by 40 points for 60 seconds. Drains the target’s Magicka by 3 points per second for 20 seconds. Increases Light Armor skill by 15 points for 60 seconds. Lockpicking is 40% easier for 30 seconds. These potions can be found in random loot or purchased from apothecary merchants. The following table lists potions in Skyrim that are either unique or non-leveled. Illusion spells are 50% stronger for 60 seconds. Two-handed weapons do 40% more damage for 60 seconds. Restore 100 points of Health. 95% chance of 1-11 bottles being sold by apothecary merchants, but, 1-12 bottles always sold by apothecary merchants, 1 bottle always sold by general goods merchants (with the exception of stall merchants), 25% chance of at least one bottle (up to two) being carried by, 19 guaranteed bottles found in 13 different locations, most notably, Generally 3 are given as a reward for most of the, 2 bottles can be found on the alchemy table in. I'm using Windshear for the stagger effect even though it only does about 55 damage. Leather Armour is created by using the pelts of animals that you have killed. Some potions featured in one of the loading screens in Skyrim. Looting Ingredients is the best way to find Smithing Ingredients.You can find a lot of jewels on defeated characters out in the wild. Target is 85% weaker to fire damage for 30 seconds. Restore 55 points of Stamina. Pickpocketing is 40% easier for 60 seconds. Resist 10% of magic damage for 60 seconds. Drain the target's Stamina by 2 points per second for 30 seconds. The Smithing skill is used to create weapons and armour using metals and other materials available in the land of Skyrim, or to improve existing weapons and armour. Decrease the target's Magicka regeneration by 100% for 45 seconds. Target is 85% weaker to magic damage for 30 seconds. The last three columns of the following table provide the magnitude, duration, and cost (gold) of a standard potion if crafted at 100 Alchemy skill, without any perks. Lockpicking is 15% easier for 60 seconds. 33 guaranteed bottles found in 21 different locations. You haggle for 25% better prices for 30 seconds. It cannot be acquired in-game. Conjuration spells last 50% longer for 60 seconds. This page was last modified on 1 September 2020, at 02:18. One-handed weapons do 35% more damage for 60 seconds. These potions are unusual for the reasons noted. Looting. Creatures and people up to level 5 flee from combat for 30 seconds. One-handed weapons do 25% more damage for 60 seconds. The available custom effects are listed at Alchemy Effects, and some especially useful custom potions are listed at Useful Potions. You can also brew hundreds of custom potions from ingredients you can obtain. Take your favorite fandoms with you and never miss a beat. Lockpicking is 25% easier for 60 seconds. Restore 125 points of Health. For 60 seconds, items enchanted are 25% stronger. Blisterwort 2. To maximize smithing without resto glitch Smithing, Alchemy, Enchanting at lvl 100 enchant falmer helmet, circlet, gloves, necklace, ring with fortify alchemy with grand soul and all associated perks in enchanting. Most of the items on this page are traded by apothecary merchants. Those that are unique are found in one place or are given to the Dragonborn by a character as a tool to complete a quest or as a reward for completing one. Restore 150 points of Health. Restore 75 points of Health. Drain the target's Stamina by 5 points per second for 30 seconds. Drain the target's Stamina by 1 points per second for 30 seconds. Your alchemy level decides the potency of your potions. Carrying capacity increases by 30 for 300 seconds. This page was last edited on 16 November 2013, at 14:58. These potions can increase your weapons and armor a lot. Stamina regenerates 70% faster for 300 seconds. You can also get fortify alchemy gear too. These potions are available from the standard potion leveled lists; the level at which each first appears is provided in the table. Two-handed weapons do 50% more damage for 60 seconds. Illusion spells are 75% stronger for 60 seconds. Using the 35% Alchemy gear with Seeker of Shadows boon you can make a Fortify Smithing potion that gives you 158% increased smithing. Resist 25% of magic for 60 seconds; Interrupts the soul drain effect in the. You can use potions to produce magical effects that can strongly support advancing your goals. These potions are available from the standard potion leveled lists; the level at which each first appears is provided in the table. Bows do 15% more damage for 60 seconds. If you are a werewolf when this happens, it may result in your becoming a vampire/werewolf hybrid. Target is 55% weaker to shock damage for 30 seconds. Restore 100 points of Magicka. 10 guaranteed bottles found in 7 different locations. *Disclosure: Some of the links above are affiliate links, meaning, at no additional cost to you, Fandom will earn a commission if you click through and make a purchase. Target is 100% weaker to frost damage for 30 seconds. Pickpocketing is 30% easier for 60 seconds. Restore 35 points of Magicka. ... player.setav smithing 100 but you won't level up,plus if you want the perks you'll have to add them thru the console or as you level,adding perks with console commands isn't recommended as you can mess them up, incpcs smithing is a much better way #9. Magicka regenerates 70% faster for 300 seconds. Causes 1 points of poison damage for 15 seconds. Increases Light Armor skill by 50 points for 60 seconds. Game content and materials are trademarks and copyrights of their respective publisher and its licensors. One handed weapons do 15% more damage for 60 seconds. One-handed weapons do 55% more damage for 60 seconds. Form ID 0007EE01 Glowing Mushroom is an ingredient in The Elder Scrolls V: Skyrim. Drains the target's Stamina by 50 points. Target is 100% weaker to magic damage for 30 seconds. Lockpicking is 40% easier for 60 seconds. The UESPWiki – Your source for The Elder Scrolls since 1995 < Skyrim: Alchemy / Items: Ingredients The solution if this happens is to have Serana bite you and fully convert you into a Vampire Lord then seek a cure from Fallion in Morthal and then visit Aela and ask her to reinfect you with lycanthropy (which she will only do once unless you return to a previous save). One-handed weapons do 40% more damage for 60 seconds. I went from like level 97 to 100 in one shot this way because the item went from like worth 3000gp to 25,000gp or something. create 5 fortify enchanting potions (blue butterfly wing, Hargrove claw) while equipping above items Create new set of fortify alchemy gear same as above but use the fort. Stamina is increased by 30 points for 300 seconds. 3 pieces and store-bought smithing potions will get you to … Carrying capacity increases by 40 for 300 seconds. Lockpicking is 50% easier for 30 seconds. 1 Locations 2 Potions 3 Gallery 4 Trivia 5 See also 6 Appearances Glowing mushrooms can be found in caves throughout Skyrim. Resist 50% of fire damage for 60 seconds. Stamina regenerates 11% faster for 60 seconds. Pickpocketing is 15% easier for 60 seconds. Ingredients: Luna Moth Wing + Vampire Dust. Health regenerates 50% faster for 300 seconds. Another thing I have noticed is that you can gain a ton of skill by improving higher level items like daedric, dragon and ebony when you have lots of fortify smithing gear and a potion. There are at least fifteen near the exit for Bleak Falls Barrow. Restore 90 points of Stamina. Decrease the target's Stamina regeneration by 100% for 15 seconds, Decrease the target's Stamina regeneration by 100% for 30 seconds, Decrease the target's Stamina regeneration by 100% for 45 seconds, Decrease the target's Stamina regeneration by 100% for 60 seconds. Walk on the surface of water for 30 seconds. Magicka regenerates 100% faster for 300 seconds. Health is increased by 100 points for 60 seconds. These are not the maximum strengths of a potion: they can be increased if alchemy perks are unlocked and also by fortifying alchemyskill. Target is 85% weaker to frost damage for 30 seconds. Conjuration spells last 100% longer for 60 seconds. You are 20% harder to detect for 60 seconds. After the Potions are made, I'll need all the Enchanting buffs possible and to drink the Fortify Enchanting Potion I made to make the stongest enchantments. *points to 2* Using a Fortify Smithing 10% potion, while only being able to increase an item by 1, will only give you an increase of 0.1. So I enchanted and equipped an armor, bracers, ring and amulet with the Fortify Smithing enchantnemt, with a combined total of 74% better improvment on weapons and armor, then I drink a potion that fortifies smithing by 50%, and I immediately sit on a grindstone to improve my Ebony sword, but the result is the same as if I didn't fortify my smithing. Invisibility for 55 seconds. Blocking absorbs 10% more damage for 60 seconds. Two-handed weapons do 30% more damage for 60 seconds. The following alchemy ingredients can be used to create a potion of Fortify Smithing: 1. Increases Heavy Armor skill by 25 points for 60 seconds. Blocking absorbs 25% more damage for 60 seconds. The following alchemical ingredients can be used to create potions of Fortify Enchanting: Ancestor Moth Wing Blue Butterfly Wing Chaurus Hunter Antennae Hagraven Claw Snowberries Spawn Ash Spriggan Sap Enchanter's Potion Enchanter's … Content is available under CC BY-NC-SA 3.0 unless otherwise noted. You can use potions to produce magical effects that can strongly support advancing your goals. Destruction spells are 40% stronger for 60 seconds. Once you find a combination of effects that works for you, you won't need the raw damage anymore. Restore 75 points of Magicka. Fortify Light Armor + One-Handed (Conflict), Fortify Lockpicking + Pickpocketing (Larceny), Fortify Marksman + Stamina Regeneration (Keenshot). Drains the target's Stamina by 70 points. Creatures and people up to level 13 will attack anything nearby for 10 seconds. Gold KanetCC (1.25×,1.27×) 5. Magicka is increase by 100 points for 60 seconds. Restore 25 points of Health. Increases Light Armor skill by 10 points for 60 seconds. Every level of Smithing increases fortification results, having 100 is best. To health and stamina for 4 seconds % more damage for 30 seconds they! Absorbs 25 % more damage for 60 seconds the province of Skyrim and the inventories of,... 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